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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 05-09-2015 , 20:57   Re: [CS:S] Ammo From Dead
Reply With Quote #176

Quote:
Originally Posted by GrO View Post
QUESTION:
Would this plugin drop 2 boxes (i.e. rifle ammo box and pistol ammo box), while the server also runs [CSS] Drop on Death plugin by bigbalaboom?
Quote:
Originally Posted by TnTSCS View Post
Attached 0.2.1.5

Fixed the CVars for model files and removed requirement for SMLib include file for compiling. Added the required SMLib functions directly to the SP file.

Still requires include files for updater and autoexecconfig (attached)

compiles with SM 1.7.1
Works great and no errors in logs (I've used the attached SMX):



EDIT:
There were no errors, until I've disabled AFD for a warmup time (only grenades in warmup, so...). Drop on Death plugin is running all the time:

Quote:
L 05/10/2015 - 078:26: SourceMod error session started
L 05/10/2015 - 078:26: Info (map "de_cpl_fire") (file "errors_20150510.log")
L 05/10/2015 - 078:26: [SM] Native "SDKHook" reported: Entity 5 is invalid
L 05/10/2015 - 078:26: [SM] Displaying call stack trace for plugin "ammo_from_dead.smx":
L 05/10/2015 - 078:26: [SM] [0] Line 1000, C:\Sourcemod\TnTSCS\scripting\ammo_from_dead. sp::OnEnabledChanged()
Quote:
AFD CFG


DOD CFG
EDIT II:
When downscaling the models, sometimes they hang too high for some parts of some popular maps (awp_india_v2, de_losttemple_pro or de_cpl_fire). The same is happening with drop-on-death plugin removed/unloaded:



Regards.

Last edited by GrO; 05-10-2015 at 03:35.
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