Quote:
Originally Posted by EMINEM_FB
Will be best when Zclass (zombie reloaded) automatically take configured ARM
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I
added it to my
public plugin for arms/claws. Now you can configure arms for each class.
rulesofp seems to use a similar method that I used for a long time in my currently public plugin, but checking the code, I think that some code are not necessary like the infection part that could cause conflict to some plugins like
this.
As I know, the only problem that was appeared sometimes in my plugin is that in the round start, some human still have zombie claws until first infection. I already used since a long time ago the CS_SwitchTeam function for fix that problem but only once time in the round start. But checking the rulesofp code seems that they use the same method that me but two times in the round start so I added it to my plugin and now should works without small bugs like it.
EDIT: also in rulesofp plugin version, if a zombie turns to human (like a admin command) he still have zombie claws. In my version, this bug not happen.
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