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KissLick
Veteran Member
Join Date: Nov 2012
Location: void
Old 04-25-2015 , 12:52   Re: Hook/Override Map Teleports
Reply With Quote #31

Yep, I meant to (on user's side):
  1. Open de_dust2 with hexeditor and save checksum
  2. Decompile de_dust2
  3. Edit de_dust2 with Hammer and replace all taxtures to glass textures
  4. Compile de_dust2
  5. Open compiled de_dust2 with hexeditor and change checksum to saved checksum from original de_dust2
I would be very surprised if it's possible, this would give you very basic form of WH...

Last edited by KissLick; 04-25-2015 at 12:52.
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