Yep, I meant to (on user's side):
- Open de_dust2 with hexeditor and save checksum
- Decompile de_dust2
- Edit de_dust2 with Hammer and replace all taxtures to glass textures
- Compile de_dust2
- Open compiled de_dust2 with hexeditor and change checksum to saved checksum from original de_dust2
I would be very surprised if it's possible, this would give you very basic form of WH...