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hzqst
Senior Member
Join Date: Jul 2008
Old 04-20-2015 , 22:20   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #14

Quote:
Originally Posted by wiwi249 View Post
I mean how many animations can one mdl file contain. (Player models have something like 117 animations if I remember well).
#define MAXSTUDIOTRIANGLES 20000 // TODO: tune this
#define MAXSTUDIOVERTS 2048 // TODO: tune this
#define MAXSTUDIOSEQUENCES 2048 // total animation sequences -- KSH incremented
#define MAXSTUDIOSKINS 100 // total textures
#define MAXSTUDIOSRCBONES 512 // bones allowed at source movement
#define MAXSTUDIOBONES 128 // total bones actually used
#define MAXSTUDIOMODELS 32 // sub-models per model
#define MAXSTUDIOBODYPARTS 32
#define MAXSTUDIOGROUPS 16
#define MAXSTUDIOANIMATIONS 2048
#define MAXSTUDIOMESHES 256
#define MAXSTUDIOEVENTS 1024
#define MAXSTUDIOPIVOTS 256
#define MAXSTUDIOCONTROLLERS 8

maybe you mean
#define MAXSTUDIOSEQUENCES 2048
or
#define MAXSTUDIOANIMATIONS 2048
but however it's 2048
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