Yes, like I said due to the .nav it transform in world geometry but I was hopping a way
I would like to make explosive cars but the thing is if I make car with prop_physic bot CSGO don't detect. We can see with nav_edit 1 there are no meshes. Use "NPC CLIP" texture can resolve this but what happen is the car explode. Bot will jump in the air -_-
I need to put on prop_static cause it's a zombie riot server, zombies are only bots.
I will try to use this texture to an entities "trigger_*" or "func_*" with no hopes xD