1.13 (29-Mar-2015)
- Fixed the plugin not working in L4D1 due to a SetEntPropFloat property not found error.
Quote:
Originally Posted by SilentBr
I have a doubt. If I use "l4d_hats_random": "2" shouldn't we spawn and STAY with a hat?
In my server, when I join shows in chat a message that I have a hat, but when I become the bot the hat just disappear. Using bots control in coop mode as 4+ coop.
By the way, what's the difference between !hatshow and !hatview?
Thanks
Edit: I mean, is there a way that when a player connects will put a random hat on him and showing to everyone. If he chooses another one, will keep that hat.
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There is no difference between sm_hatshow and sm_hatview, just preference to which you want to use.
When a player goes idle the bot replaces with a different had. It would be a long work around to fix, something I never bothered doing. Maybe one day I will. When the player returns their chosen hat should be restored if I remember correctly.
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eric0279: I'm not sure why that happens, I haven't been able to recreate the issue
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epilimic: Probably could get animated models to work but it would be a lot more effort than I have time to put in. Sorry.
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Mr. Man: Hiya!
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Munch: Thanks for the additional configs!
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