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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 03-26-2015 , 20:48   Re: [CS:S/GO] Red Maze (of Red Wonders)
Reply With Quote #19

I vaguely get it but I feel like a plugin is much more maintainable, extendable (spawn bonuses and change them if you don't like them), and has many more configurations possible changeable on-the-fly (i.e. try to activate something when you're dead in a map via entities).

It also makes it really easy to do various things at a place in a map (block, bonus or nothing), rather than having to do trial-errors in a map; that would require to manually spawn things (i.e. bonuses) to a specific location (unless you decompile it, but still, it would be a mess). I'm giving a logical (or "relative") place to spawn things instead of an absolute.

Of course tons of thing are doable within a map, and that makes me think of the Turing stuff. (exaggeration) Let's do binary programming yay.

TLDR : better maintenance/extendability/configuration/readability.
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