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pizzahut
Senior Member
Join Date: Oct 2004
Old 03-17-2015 , 16:14   Re: [TFC] Teleporter arrows
Reply With Quote #3

Thanks for the info Arkshine. I read about offsets in the thread I linked, just wasn't aware that the newer version of AMXX can deal better with this private data.

Due to Valve's mess up with the SteamCMD version of TFC (double rockets, sporadically broken spy disguise, game description not updating, custom sprays not up- or downloading) we're still running a 2012 build of the HLDS and AMXX. Would the SteamCMD compatible version of AMXX work fine with the old HLDS?

Code:
version
Protocol version 48
Exe version 1.1.2.2/Stdio (tfc)
Exe build: 11:30:00 Aug 28 2012 (5787)

meta version
Metamod v1.20p36  2013/02/18 (5:13)
by Will Day
   http://www.metamod.org/
 Patch: Metamod-P (mm-p) v36
 by Jussi Kivilinna
    http://metamod-p.sourceforge.net/
compiled: Feb 19 2013, 00:06:29 EET (optimized)

amxx version
AMX Mod X 1.8.2-dev (http://www.amxmodx.org)
Authors:
<TAB>David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
<TAB>Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
<TAB>Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
<TAB>Borja "faluco" Ferrer, Scott "Damaged Soul" Ehlert
Compiled: Jul 27 2012, 12:58:57
Build ID: 1.8.2-dev 26:81ff4ff3da92
Core mode: JIT+ASM32
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