Quote:
Originally Posted by WhataMack
Code:
filter:
{
"classname" "weapon_pumpshotgun"
"classname" "weapon_autoshotgun"
"classname" "weapon_shotgun_spas"
"classname" "weapon_shotgun_chrome"
}
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L4D2 maps use a weapon_spawn entity to mark where weapons will spawn, with a weapon_selection keyvalue set to something like "any_primary", "tier1_any", "any_shotgun", "tier1_shotgun", etc. The weapons are not placed directly on the map.