Quote:
Originally Posted by D.Moder
I would first check if that filter is called twice.
Then if its twice, find out the difference between to object,
First should be world, second player.
Just an idea,
Get entity class to check
Edit: remove first TR_Trace, its results is being ignored, and try different masks.
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I appreciate your help, we tested it out and I was having some significant issues with TR.
I ended up getting help from someone who works on the server and used WAR3 function we have (that I didn't know existed) to check if you have line of sight of the player when you deal damage.