Member
|
02-26-2015
, 16:17
[cs:go] menu pop-up on roundstart and chat cmd.
|
#1
|
I started working on a Menu using a menu generator, i dont know how to make the Menu to auto show-up on round_start and on chatcmd "!shop", maybe u can help me.
Spoiler
HTML Code:
#include <sourcemod>
#include <sdkhooks>
public Plugin:myinfo =
{
name = "FMU BUY MENU",
author = "AleCs14;o",
description = "BUY MENU DESIGNED FOR FMU",
version = "1.0",
url = "<- URL ->"
}
MyFunction(client)
{
new Handle:menu = CreateMenuEx(GetMenuStyleHandle(MenuStyle_Valve), abcde, MenuAction_Select | MenuAction_End | MenuAction_DisplayItem);
SetMenuTitle(menu, "| FURIEN MOD ULTIMATE |");
AddMenuItem(menu, "Ammo", "Ammo Refill - 1,000$");
AddMenuItem(menu, "Zeus", "Zeus - 1,500$");
AddMenuItem(menu, "Armor", "Armor - 2,000$");
AddMenuItem(menu, "Hp", "+25 HP - 3,000$");
AddMenuItem(menu, "Shotgun", "Shotgun - 3,000$");
AddMenuItem(menu, "M4", "M4A4 / M4A1 - 3,500$");
AddMenuItem(menu, "Scout", "Scout - 4,000$");
AddMenuItem(menu, "Grenades", "Grenades Pack - 5,000$");
AddMenuItem(menu, "Bhop", "AutoBhop - 6, 000$");
AddMenuItem(menu, "Wall", "WallHang - 10,000$");
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
public abcde(Handle:menu, MenuAction:action, param1, param2)
{
switch (action)
{
case MenuAction_Select:
{
//param1 is client, param2 is item
new String:item[64];
GetMenuItem(menu, param2, item, sizeof(item));
if (StrEqual(item, "Ammo"))
{
}
else if (StrEqual(item, "Zeus"))
{
}
else if (StrEqual(item, "Armor"))
{
}
else if (StrEqual(item, "Hp"))
{
}
else if (StrEqual(item, "Shotgun"))
{
}
else if (StrEqual(item, "M4"))
{
}
else if (StrEqual(item, "Scout"))
{
}
else if (StrEqual(item, "Grenades"))
{
}
else if (StrEqual(item, "Bhop"))
{
}
else if (StrEqual(item, "Wall"))
{
}
}
case MenuAction_End:
{
//param1 is MenuEnd reason, if canceled param2 is MenuCancel reason
CloseHandle(menu);
}
case MenuAction_DisplayItem:
{
//param1 is client, param2 is item
new String:item[64];
GetMenuItem(menu, param2, item, sizeof(item));
if (StrEqual(item, "Ammo"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "Ammo", param1);
return RedrawMenuItem(translation);
}
else if (StrEqual(item, "Zeus"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "Zeus", param1);
return RedrawMenuItem(translation);
}
else if (StrEqual(item, "Armor"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "Armor", param1);
return RedrawMenuItem(translation);
}
else if (StrEqual(item, "Hp"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "Hp", param1);
return RedrawMenuItem(translation);
}
else if (StrEqual(item, "Shotgun"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "Shotgun", param1);
return RedrawMenuItem(translation);
}
else if (StrEqual(item, "M4"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "M4", param1);
return RedrawMenuItem(translation);
}
else if (StrEqual(item, "Scout"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "Scout", param1);
return RedrawMenuItem(translation);
}
else if (StrEqual(item, "Grenades"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "Grenades", param1);
return RedrawMenuItem(translation);
}
else if (StrEqual(item, "Bhop"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "Bhop", param1);
return RedrawMenuItem(translation);
}
else if (StrEqual(item, "Wall"))
{
new String:translation[128];
Format(translation, sizeof(translation), "%T", "Wall", param1);
return RedrawMenuItem(translation);
}
}
}
return 0;
}
|
|