if(client > 0 && IsPlayerAlive(client)) //removing addcond from alive boss. { TF2_RemoveCondition(client, TFCond_OnFire); TF2_RemoveCondition(client, TFCond_Bonked); TF2_RemoveCondition(client, TFCond_Milked); TF2_RemoveCondition(client, TFCond_Bleeding); TF2_RemoveCondition(client, TFCond_MarkedForDeath); }