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zaludan
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Join Date: Aug 2012
Old 02-22-2015 , 15:11   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #1472

Quote:
Originally Posted by Brad View Post
On the 180 map server, what significance does "de_nuke" have? I mean, is it the startup map? The first map in the mapcycle file?

I'll take a look at this.
No, it has absolutely no significance - that's why I mentioned the "small server" issue - it wasn't even listed in any file (map related or not), but it would still change to it.
It can't be first in maps folder by any sort - alphabetically, by size, or creation/modification date (there is more maps created at same time, but it only changes to de_nuke)

Quote:
Originally Posted by Brad View Post
Are you referring to small/large maps depending on number of players on the server? If so, I haven't done anything with it yet, but I plan to. Go ahead and elaborate anyway.
My idea is a bit complicated, but I'll try...
The problem with fixing the limit for small/large maps is when number of players is just under or over the limit - players choose a map, and two players leave/enter and you have "wrong size".
So, my idea is that "gray area" is needed.
For example, let's have four groups of maps:
small - fy_snow, aim headsot
small to middle - fy_anywhere, de_dust_2x2
middle to large - de_cs16, de_spay, cs_italy
large - de_alexandra, de_survivor

You make cvars that would enable us to dictate number of players that would allow map groups to be nominated, and, if there are no nominations, which groups to pick voting options from.
Additionaly, cvars should be possible to overlap - for example, I'd like to make 6 limit for small maps, but still, when it's exactly 6 players, I'd like them to be able to nominate fy_anywhere.

Quote:
Originally Posted by Brad View Post
The unreleased version currently allows randomizing the order of maps displayed so as to help with this issue. It won't stop people from voting the first map, but the first map can now be random, so it'll help mitigate it.
I guess that means there is no way to "simply" block first slot or two?
I have a crazy idea for that too
Is it possible to make a cvar that would fix a certain map in the first slot or two?

P.S. Bear in mind that I have no clue about programming - I only know what I would like to have
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