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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 02-21-2015 , 01:17   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1337

Quote:
Originally Posted by Powerlord View Post
You may have solved the issue of not everything being replaced, but last I checked Arena mode still uses the team_control_point_master entity.

(As for custom game modes, I'm not sure if all of them are smart enough (like PropHunt) to create the TCPM if its missing)
Yeah thanks! it was messing with some stuff on maps with invisible doors like manccohq, I just put this for every cp_orange map in the maps folder:

PHP Code:
modify:
{
match:
{
"classname" "team_round_timer"
}
replace:
{
"setup_length" "10"
"timer_length" "9000"
}
}
add:
{
"classname" "tf_logic_arena"

and added cp_ on the doors.cfg/maps.cfg config for freakfortress.

And yes I use orange maps for FF2 too it was kind of weird at first, but maps like asylum or cross work awesome for ff2.

Oh by the way, I lost my config for mvm and I tried a new one:
PHP Code:
modify:
{
    
match:
    {
    
"classname" "tf_logic_mann_vs_machine"
    
}
    
replace:
    {
    
"classname" "tf_logic_arena"
    
}
}
filter:
{
"classname" "func_upgradestation"

But the map was working like a non-arena map, with setup and re-spawn, I'm not sure what is wrong with that.

Last edited by ClassicGuzzi; 02-21-2015 at 01:19.
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