Quote:
Originally Posted by Powerlord
You may have solved the issue of not everything being replaced, but last I checked Arena mode still uses the team_control_point_master entity.
(As for custom game modes, I'm not sure if all of them are smart enough (like PropHunt) to create the TCPM if its missing)
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Yeah thanks! it was messing with some stuff on maps with invisible doors like manccohq, I just put this for every cp_orange map in the maps folder:
PHP Code:
modify:
{
match:
{
"classname" "team_round_timer"
}
replace:
{
"setup_length" "10"
"timer_length" "9000"
}
}
add:
{
"classname" "tf_logic_arena"
}
and added cp_ on the doors.cfg/maps.cfg config for freakfortress.
And yes I use orange maps for FF2 too
it was kind of weird at first, but maps like asylum or cross work awesome for ff2.
Oh by the way, I lost my config for mvm and I tried a new one:
PHP Code:
modify:
{
match:
{
"classname" "tf_logic_mann_vs_machine"
}
replace:
{
"classname" "tf_logic_arena"
}
}
filter:
{
"classname" "func_upgradestation"
}
But the map was working like a non-arena map, with setup and re-spawn, I'm not sure what is wrong with that.