Quote:
Originally Posted by Leonardo
Code:
L 02/14/2015 - 11:01:49: [SM] Native "AcceptEntityInput" reported: "AcceptEntityInput" not supported by this mod
L 02/14/2015 - 11:01:49: [SM] Displaying call stack trace for plugin "umc-core.smx":
L 02/14/2015 - 11:01:49: [SM] [0] Line 4766, umc-core.sp::DoMapChange()
L 02/14/2015 - 11:01:49: [SM] [1] Line 4182, umc-core.sp::Handle_MapVoteWinner()
L 02/14/2015 - 11:01:49: [SM] [2] Line 3734, umc-core.sp::ProcessVoteWinner()
L 02/14/2015 - 11:01:49: [SM] [3] Line 3710, umc-core.sp::ProcessVoteResults()
L 02/14/2015 - 11:01:49: [SM] [4] Line 1234, umc-core.sp::Native_UMCVoteManagerComplete()
thne, my guess, it stops proceeding after throwing this error.
which mean, it's impossible to make some workaround without code changes, right?
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You are correct that it is throwing an error before calling ForceChangeLevel. For that vote plugin to work, you will need gamedata for AcceptEntityInput for the mod. No code changes are needed.