Code:
public Action Event_RoundPostStart(Handle event, const char[] name, bool dontBroadcast) {
if (Retakes_InWarmup())
return;
if (!g_EditMode) {
GameRules_SetProp("m_iRoundTime", GetConVarInt(g_hRoundTime), 4, 0, true);
char bombsite[4];
GetSiteString(g_Bombsite, bombsite, sizeof(bombsite));
Retakes_MessageToAll("%t", "RetakeSiteMessage", bombsite, g_NumT, g_NumCT);
PrintHintTextToAll("%t", "RetakeSiteHintMessage", bombsite, g_NumT, g_NumCT);
}
The problem now is that something aborts the hint for CT side on spawn so you cant really see it. So I think I need somekind of delay on the hintmessage, like 1 or 2 seconds. I dont know how to add that tho.