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MaloModo
Veteran Member
Join Date: Aug 2008
Old 02-09-2015 , 22:13   Re: [Subplugin Hotfix] special_noanims
Reply With Quote #7

Really don't want to perhaps be beating a dead horse but...

The instructions here and at:
https://github.com/50DKP/FF2-Officia...4d471d735ff5da

are not the same and the results b/w the 2 sub plugins still seems to be different. I dropped this one from here over 1.10.3 and it messed with all freaks with "guns". Example being say:
Code:
 "ability1"
    {
        "name" "rage_new_weapon"
        "arg1"    "tf_weapon_rocketlauncher"
        "arg2"    "513"
        "arg3"    "99 ; 2 ; 215 ; 800 ; 216 ; 800 ; 104 ; 0.5 ; 25 ; 0 ; 37 ; 0 ; 137 ; 4 ; 96 ; 0.75"
        // 99- blast radius increased
        // 215 - apply z velocity on damage)
        // 216 - apply look velocity on damage
        // 104 - Projectile speed decreased
        // 25 - 0 is max ammo size
        // 137 - +300% damage vs. buildings
        // 96 - 25% faster reload
        "arg4"    "1"
        "arg5"    "2"
        "arg6"    "0"
        "plugin_name"    "special_noanims"
    }
Which gave 2 rockets but with this subplugin and that config...he didn't get any. Another example was Phil who got 2 stickies on rage but with this subplugin unlimited ammo:

Code:
"ability6"
    {
        "name" "rage_new_weapon"
        "arg1"    "tf_weapon_pipebomblauncher"
        "arg2"    "20"
        "arg3"    "99 ; 2 ; 215 ; 300 ; 216 ; 300 ; 25 ; 0"
        "arg4"    "1"
        "arg5"    "2"
        "arg6"    "0"
        "plugin_name"    "special_noanims"
    }
So...I will do a little more testing.....maybe I need to get some sleep...

What would be config for a weapon that is NOT clipless with this subplugin...because as I mentioned it certainly screwed with the "old" arguments/settings for rage_new_weapon.

I went back to 1.10.3 "plugins" from github and everything "good" again.

Last edited by MaloModo; 02-09-2015 at 22:40.
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