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Kriax
Senior Member
Join Date: Apr 2012
Old 02-02-2015 , 13:45   Re: 2048 Max Edict Change
Reply With Quote #5

When I removed my env_sprite they are not released and still present in my GetMaxEntities ()

Code:
 stock Entity_Rmove(entity)
 {
 if (IsValidEntity(entity))
 {
    AcceptEntityInput(entity, "Kill");

    if (IsValidEntity(entity))
       RemoveEdict(entity)
 }
 }
I did this to make sure that this'm free without effect ...
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