Quote:
Originally Posted by Kriax
Ah okay, I have another solution but I do not know how to apply:
Code:
...
Public Action:Command(client, args)
{
new = max GetMaxEntities();
PrintToChat(client, "% i", max);
}
Public Action:CommandPurge(client, args)
{
HERE
}
Is it possible to purge the number of entity?
If I created a env_sprite, I delete it, it will always be included in the GetMaxEntities, how to remove it?
Kriax.
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when entities are destroyed in source games, their entity index is freed up.
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