Code:
#if defined ADMIN_BAZOOKA
public AdminBazooka(id)
{
if (g_hasbazooka[id] && zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;
if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS))
{
g_hasbazooka[id] = true
LastShoot[id] = 0.0
emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
bazooka_message(id, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
}
}
#endif
-->
Code:
#if defined ADMIN_BAZOOKA
public AdminBazooka(id)
{
if (!is_user_alive(id) || g_hasbazooka[id] && zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id))
return;
if (get_user_flags(id) & BAZOOKA_ACCESS)
{
g_hasbazooka[id] = true
LastShoot[id] = 0.0
emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
bazooka_message(id, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
}
}
#endif