Code:
new Float:originF[3], Float:angles[3]
//get_user_origin(id, origin)
target = cmd_target(id, player, 2)
if(!target) {
return PLUGIN_HANDLED
}
entity_get_vector(target, EV_VEC_origin, originF)
entity_get_vector(target, EV_VEC_angles, angles)
originF[2] += 75.0 // or something
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