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quilhos
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Join Date: Jun 2010
Old 12-29-2014 , 20:28   Re: Block touch in entities
Reply With Quote #9

Quote:
Originally Posted by Arkshine View Post
About sound, old code where you can grab some way: https://forums.alliedmods.net/showpo...3&postcount=10
Basically, updating movevars allows you to have mp_footstep value per client. So if you want to block footstep on specific player, you have no choice to use this method: detecting when SVC_NEWMOVEVARS message is going to be sent, blocking it, and resending it for the target player with custom value.
I'm sorry, I'm not able to understand that code. Its too damn advanced for me =D, basicly you write the MoveVars per client, in the function sendNewMoveVars. But how should I write only the jump, and fall sounds (is the footsteps functions I suppose)?
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Quote:
Originally Posted by Liverwiz View Post
DDDRRRRAAAAMMMMAAAAA!!!???

Put this shit on pause while i go get some popcorn!!
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