Quote:
Originally Posted by Arkshine
About sound, old code where you can grab some way: https://forums.alliedmods.net/showpo...3&postcount=10
Basically, updating movevars allows you to have mp_footstep value per client. So if you want to block footstep on specific player, you have no choice to use this method: detecting when SVC_NEWMOVEVARS message is going to be sent, blocking it, and resending it for the target player with custom value.
|
I'm sorry, I'm not able to understand that code. Its too damn advanced for me =D, basicly you write the
MoveVars per client, in the function
sendNewMoveVars. But how should I write only the jump, and fall sounds (is the footsteps functions I suppose)?
__________________