Quote:
Originally Posted by kossolax
You can, just render your boxes longer than 2 frames.
|
The way I create them is a repeating timer
Code:
{
if(g_Beams[client] == INVALID_HANDLE)
{
g_Beams[client] = CreateTimer(0.1, bbox, client, TIMER_REPEAT);
}
else
{
KillBeams(client);
}
return Plugin_Handled;
}
public Action:bbox(Handle:timer, any:client)
{
for (new i = 1; i =< 32 ; i++)
{
OutLineBox(i, g_iBeamSprite, g_iHaloSprite, iWhite);
}
}
__________________