Quote:
Originally Posted by bl4nk
Try either delaying the player being moved by a frame or run a timer to do it a short time later (0.1 seconds should work fine).
|
Pelipoika messaged me this on Steam:
Quote:
Pelipoika: Dat jail code
Pelipoika: When a person dsiconnects
Pelipoika: everyone on the server
Pelipoika: is taken out of the jail bool
Pelipoika: wat
Pelipoika: JailPlayer doesnt need a pos passed to it
Pelipoika: you already know the coords of the jail
Pelipoika: just tp the player therew
|
I'm used to seeing bools having to be cleared when someone connects/disconnects, I guess I screwed it up by passing all clients through it. Whoops! That may be the cause of the issues.
Also, I'll try adding a timer to it.