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Originally Posted by Spirrwell
That actually turned out to be pretty cool. I just printed to chat to see what each command did, and it looks like there's some commands that I can't type in the console but seem to have some great importance... But it still didn't help me with the voice menu thing.
It's odd, because if I type in a non-existant command in the console, it will print it, but if I do voicemenu#, it doesn't.
Well, if there's any other way to do this, I'd appreciate it, but this is just getting kind of silly.
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I've ran into this before (somewhat).
What AddCommandListener really does is catch the command that the *client* sends. It doesn't care if the command actually exists, only whether it matches what you specified for ACL.
psychonic is probably right here with the client sending a different command than voicemenu2. Did you try sending voicemenu commands and seeing what OnClientCommand sent? There was a similar issue in TF2 where the actual command was change_class but the client sent it as joinclass.
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