when the dead body is identified, the sprite "g_iCallSprite" does not show more
ttt_dna_system
PHP Code:
public client_PostThink(id)
{
if(!is_user_alive(id) || ttt_get_special_state(id) != DETECTIVE || g_fWaitTime[id] + 0.1 > get_gametime())
return;
g_fWaitTime[id] = get_gametime();
static i, Float:origin[3];
for(i = 1; i <= g_Max_Players; i++)
{
if(ttt_get_bodydata(i, BODY_CALLD) == 1 && is_valid_ent(ttt_get_bodydata(i, BODY_ENTID))) // example: && !ttt_get_playerdata(deadbody, PD_IDENTIFIED)
{
entity_get_vector(ttt_get_bodydata(i, BODY_ENTID), EV_VEC_origin, origin);
create_icon_origin(id, origin, g_iCallSprite, 35);
}
}
if(!g_iTracing[id])
return;
create_icon_origin(id, g_fTracingOrigin[id], g_iTraceSprite, 35);
}
I do not know if it's good as is the example