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ErikMav94
Member
Join Date: Jan 2012
Location: ARG
Old 11-14-2014 , 17:29   Re: [v2.4.2, October 1] Trouble in Terrorist Town mod
Reply With Quote #241

when the dead body is identified, the sprite "g_iCallSprite" does not show more

ttt_dna_system

PHP Code:
public client_PostThink(id)
{
    if(!
is_user_alive(id) || ttt_get_special_state(id) != DETECTIVE || g_fWaitTime[id] + 0.1 get_gametime())
        return;

    
g_fWaitTime[id] = get_gametime();
    static 
iFloat:origin[3];
    for(
1<= g_Max_Playersi++)
    {
        if(
ttt_get_bodydata(iBODY_CALLD) == && is_valid_ent(ttt_get_bodydata(iBODY_ENTID)))  //  example: && !ttt_get_playerdata(deadbody, PD_IDENTIFIED)
        
{
            
entity_get_vector(ttt_get_bodydata(iBODY_ENTID), EV_VEC_originorigin);
            
create_icon_origin(idoriging_iCallSprite35);
        }
    }

    if(!
g_iTracing[id])
        return;

    
create_icon_origin(idg_fTracingOrigin[id], g_iTraceSprite35);

I do not know if it's good as is the example
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