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About stripping user's weapons
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mottzi
Veteran Member
Join Date: May 2010
Location: Switzerland
08-31-2014 , 10:03 Re: About stripping user's weapons
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9
Quote:
Originally Posted by
HamletEagle
Don't forget to set m_fHasPrimary offset ( const m_fHasPrimary = 116, XO_PLAYER = 5, int ) to 0 when you strip user primary weapons.
Edit: set_pdata_int( index, m_fHasPrimary, XO_PLAYER, 0 )
Why you need to do this ?
Because you can't pickup armoury_entity( ground weapons spawned by map ) if you strip a primary weapon without reseting the offset. Anyway, if you pickup a weaponbox( dropped weapon ) and then you drop it, this will fix the problem.
This bug (using
strip_user_weapobs()
) got fixed with newer releases of amxx IIRC.
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