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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 08-25-2014 , 17:23   Re: [L4D2] Special Infected Warnings Vocalize Fix
Reply With Quote #10

Quote:
Originally Posted by Sev View Post
I kinda wonder if this sort of thing/trickery could be done to utilize things like Ro's dirty lines for the Parish Intro about Crescent City on a percentage chance.

Or the unused Melee Weapon swing sounds that would allow you to hear the other L4D2 survivor swing sounds instead of just Coach, which is what you hear from everyone when someone else uses a melee weapon.
To the first point, that would be as easy as adding it to the server's talker file for Rochelle, if you want it on the intro that is.

As for the melee weapon sound, (again, in theory) it would be as easy as creating a hook on the event for weapon_fired (if such an event or some variant exists) checking to see if the current weapon is a melee weapon, and then we just force the sounds to be vocalized.

Last edited by DeathChaos25; 08-25-2014 at 17:25.
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