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[L4D/L4D2] LEFT12DEAD
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Munch
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Join Date: May 2012
Location: Liverpool UK
07-26-2014 , 16:06 Re: [L4D/L4D2] LEFT12DEAD
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47
Im not a coder but I assume if you removed the following from the .sp and then recompile it should remove the logs
PrintToServer("WAIT:L4D Players:(delay:%d/%d)", time, delay);
PrintToServer("WAIT:L4D Players:(spawn:%d/4)", count);
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Dead Men Fighting
L4D2
8 Man
Dead Men Fighting
UK
Last edited by Munch; 07-26-2014 at
16:06
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