hi everyone,
I decided to put every player in 1 team (in Terrorists with Teams Manager AIO 0.0.6 by Exolent ) and running the dm ffa mod(CSDM 2.1.3d KWo beta) but i have some problems like these:
1- round's end after round time. (i fixed this with infinite round v2.1.2 by arkshine )
2- bomb continues to appear some times
3- for some people the menu takes about 5 sec or more to appears(sometimes you are tired to wait and write guns and, when you are choosing the guns in first menu, it appears a new one)
4-how i can remove this: "Scoring will not start until both teams have players" ?
5-it s possible when a player leaves the server and the cvar radar_disable it sets to 1, the player get the radar when he disconnects to the server?
server linux
meta list
Currently loaded plugins:
Code:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2 ini Start ANY
[ 2] POD-Bot mm RUN - podbot_mm_i386.s vV3B21 ini Chlvl ANY
[ 3] MySQL RUN - mysql_amxx_i386. v1.8.2 pl1 ANY ANY
[ 4] SQLite RUN - sqlite_amxx_i386 v1.8.2 pl1 ANY ANY
[ 5] Fun RUN - fun_amxx_i386.so v1.8.2 pl1 ANY ANY
[ 6] Engine RUN - engine_amxx_i386 v1.8.2 pl1 ANY ANY
[ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2 pl1 ANY ANY
[ 8] Ham Sandwich RUN - hamsandwich_amxx v1.8.2 pl1 ANY ANY
[ 9] CStrike RUN - cstrike_amxx_i38 v1.8.2 pl1 ANY ANY
[10] CSX RUN - csx_amxx_i386.so v1.8.2 pl1 ANY ANY
[11] Admin Free Look RUN - adminfreelook_am v1.5.1 pl1 ANY ANY
[12] Orpheu RUN - orpheu_amxx_i386 v2.5.1 pl1 ANY ANY
[13] Cvar Utilities RUN - cvar_util_amxx_i v1.6 pl1 ANY ANY
[14] CSDM2 RUN - csdm_amxx_i386.s v2.1.3c- pl1 ANY ANY
14 plugins, 14 running
cs dm cfg
Code:
;CSDM Configuration File
; Default settings by BAILOPAN
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]
;Sets whether CSDM is enabled or not.
enabled = 1
;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 1
;Sets how long weapons should stay on the ground for after being dropped
;in seconds. note that enabling this can create lots of lag for clients
; AND server. 0 is immediate, -1 is infinite.
weapons_stay = 0
;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = preset
;Sets whether the bomb is removed
remove_bomb = 1
;Sets the spawn waiting time
spawn_wait_time = 0.75
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 1
;Set whether the radar is scrambled (0) or hidden at all (1)
radar_disable = 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd
;Blocks people from using all buy commands
block_buy = 1
;Auto-refills ammo when it gets depleted
ammo_refill = 1
;Says a radio command to a player when they respawn
spawn_radio_msg = 0
;Hide money if block_buy is 1
hide_money = 1
;Hide timer if remove_objectives is acd or abcd
hide_timer = 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Stripper plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[stripper]
;Is stripping entities enabled?
enabled = 1
;write here the list of entities You want to remove from the map
;Note:
;It's not recommended to put more then these listed below.
;HL sometimes behaves strange when You want to remove some entities
;so the plugin author cannot give You the warranty it will work
;with all entities You will write here.
;These default ones below are tested and the game is not crashing with them
class = player_weaponstrip
class = game_player_equip
class = item_healthkit
class = item_battery
class = armoury_entity
class = item_longjump
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]
;Is round ticketing enabled?
enabled = 0
;Number of times a team can have players respawn before they stop
;being able to respawn or (if the ticketing_player is enabled)
;number of times the player is able to respawn during one round
tickets = 10
;Shows the state of tickets: 0 - disabled, 1 - as HUD, 2 - as chat
show_state = 1
;Ticketing is counted for team (0) or separatelly for each player (1)
ticketing_player = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]
;Is spawn protection enabled?
enabled = 0
;Is glowing enabled if protection is on?
glowing = 1
;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colorst = "255 0 0 200"
colorsct = "0 0 255 200"
colorsffa = "0 255 0 200"
;Number of seconds someone is protected after respawn.
time = 3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]
;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = ps
;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ahn
;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades =
;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 0
;Enables the guns menu always when the players uses say "guns"
always_allow_gunmenu = 1
;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;
;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things
; from the list will change the order of the menus!
[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
p228 P228 1
elite Elite 1
fiveseven "Five Seven" 1
[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
sg550 SG550 1
m249 M249 1
g3sg1 G3SG1 1
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1
;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
usp
glock18
[botprimary]
ak47
m4a1
awp
galil
famas
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]
;Is item mode enabled?
enabled = 0
;If set to 1, players will drop a pack of goodies when they die
; (include weapon, ammo & jetpack); if set to 2 - same as one
; but includes armor & heatlh also
drop_packs = 0
;Sets the number of armor given by a battery. Default is 15.
battery = 15
;Sets the number of health given by a medkit. Default is 15.
medkit = 15
;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20
;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 10
;If set to 1 the item will not have the falling down effect. Default is 0.
persistent_items = 0
;Sets how many he nades the user may keep in his hands. Default is 1.
max_hnades = 1
;Sets how many flashbangs the user may keep in his hands. Default is 2.
max_fnades = 2
;Sets how many smoke nades the user may keep in his hands. Default is 1.
max_snades = 1
;Allows/disallows to use gun menu if item mode is enabled.
;For example to pickup ammo You need item mode enabled, but guns You may
;want to get from the menu instead from the ground.
no_gun_menu = 1
;Remove semicolons to restrict any of the following items
; or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...)
[item_restrictions]
;m4a1
;ak47
;aug
;sg552
;galil
;famas
;scout
;awp
;sg550
;m249
;g3sg1
;ump45
;mp5navy
;m3
;xm1014
;tmp
;mac10
;p90
;elite
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor
;flashbang
;hegrenade
;smokegrenade