zp_get_survivor_health() { new surv_id = zp_get_survivor_id() new health = get_user_health(surv_id) return health } zp_get_nemesis_health() { new nem_id = zp_get_nemesis_id() new health = get_user_health(nem_id) return health } zp_get_survivor_id() { new players[32], num get_players(players, num) for (new id = 1; id <= num; id++) { if (is_user_alive(id) && zp_get_user_survivor(id)) { return id } } return -1 } zp_get_nemesis_id() { new players[32], num get_players(players, num) for (new id = 1; id <= num; id++) { if (is_user_alive(id) && zp_get_user_nemesis(id)) { return id } } return -1 }