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BAILOPAN
Join Date: Jan 2004
Old 03-08-2006 , 01:16   Two Year Anniversary?!
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Two years ago today, we released a AMX Mod X Version 0.1.

After AMX Mod was deemed abandoned, SniperBeamer and a small band of developers set out to continue Half-Life's most popular administration plugin. Two years later, we've come pretty far -- from a set of patches to AMX Mod 0.9.6j to a massive overhaul which has overtaken the administration and gameplay scene.

Lines of code (in total): 83,000
Lines of code (core): 39,000
Plugins: >1,000
Natives: >950
Servers: ~12,000

Counter-Strike 1.6 continues to be the strongest Valve game. Every year people predict Half-Life 1's death, and every month people continue to say that Counter-Strike: Source will overtake CS 1.6. It's anyone's guess as to what will actually happen, but for the lifetime of Counter-Strike 1.6, we will continue to improve and fix bugs in AMX Mod X.

With that said, I'd like to throw out a little timeline for the what's in store for the future.
  • Official Server - Yes, we'll still have an official server running a home-brewn CS 1.6 mod. This will happen sometime in the next week.
  • 1.71 - There will be a 1.71 release this month to clean up the few issues found in 1.70.
  • New Forums - We've hinted to this before, and I'd like to verify that it will happen. We're moving to vBulletin but keeping a phpBB style theme. We've outgrown phpBB, and need to redo some features of the site (such as plugin moderation, karma, and lack of support system).
  • Something Else - We've dropped even more subtle hints at some larger, upcoming changes. In the not too distant future we'll be redoing the site+logo and opening the door to new development. Part of this plan includes revitalizing our sister project, SourceMod, the port of AMX Mod X to Half-Life 2, and tying into other projects like Metamod:Source better.
It's been a great two years, and as always, I'd like to thank the community for helping to make this project as successful as it has been. Without the support and contributions of developers, forum-goers, moderators, and donors, we wouldn't be here today. I think I speak for everyone on the dev team when I say: we're looking forward to doing much more!
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