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RageFace
New Member
Join Date: Jun 2014
Old 06-11-2014 , 13:39   Re: Realism for Paintball Gun & Mod
Reply With Quote #562

Hey guys,

I have some questions. I would like to speed up more the paintball shots interval (too slow at the moment) and also the recoil must be more centered and not too much left or right. How can I configure it correctly, maybe I need another plugin?

I tried to change the "pbgun_shots", "pbgun_velocity_marker" and "pbgun_dispersion" vars but nothing helps. If I change "pbgun_shots" to 150 or something it will not speed up the shots and also if I change "pbgun_dispersion" to 100 or lower like 50 the shots of the paintballs are also not centered.

Thanks in advance

plugins.ini (shortened version)
Code:
; Custom - Add 3rd party plugins here
paintballgun.amxx
paintballmod.amxx
paintballnade.amxx
paintballmoves.amxx
amx_parachute.amxx
modules.ini (shortened version)
Code:
fun
;engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
hamsandwich
rpaintball.cfg
Code:
//Main gameplay vars (most common)

amx_pbgun 1 		//Toggles the paintballguns
pbgun_selectmode 0 	//0 = normal weapon mode / 1 = menu mode / 2 = random gun mode
amx_pbdm 0 		//If enabled players will respawn 3 seconds after killed
pbgun_gravity 0	//Toggles pellet gravity.
pbgun_nocrosshair 0 	//Toggles the crosshair.
pbmoves_enabled 1 	//Toggles the paintball moves plugin
amx_pbnade 0 		//Toggles the paintball grenade.
amx_pbgun_jam 1 	//Toggles if weapons can jam
amx_knifeonehitkill 1 	//Toggles if the knife kills on one hit (1 = enabled, 0 = disabled)
pbgun_real_pellets 0 	//Toggles the pellet behavior. 1 = some pellets don't explode on impact / 0 = All pellets explode on impact
amx_pbstrip 1		//Toggles if players weapons are stripped in spawn
pbgun_vendetta_enabled 1 //Toggle Vendetta on and off
pbgun_vendetta_cant 3	//Amount of times killed in a row to declare vendetta
amx_pbsnade 0		//Toggles coloured smoke grenades
pbgun_pbslauncher 0	//Toggles flashbangs into the paint super launcher

//Paintball moves misc vars
pbmoves_verbose 1 		//Toggles the HUD messages
pbmoves_usebatterymeter 1 	//Toggles using the battery meter to display the remaining stamina
pbmoves_rechargetime 10.0 	//How much time in secs without sprinting will recharge full stamina

//"Touch only if your server gets funny" vars
pbgun_shots 100 //How many paintball entities can be spawned at once. (If your server is crashing or lagging, decrease this value.)
pbgun_life 15 	//How long the paintball stay spawned
amx_pbmodel 1 	//Toggles if players use the Paintball player model

//Weapons & gameplay misc vars (the "I want to customize everything" vars)
pbgun_damage 100 		//Amount of damage a player takes when hit by a paintball
amx_pbspawnprotect 5 		//Time in seconds a player cannot be killed after spawning (0 to disable)
pbnade_radius 150 		//Radius (in cs units) a player has to be within to die from a grenade.
pbgun_fireratelow 1.1 		//The fire-rate in seconds for slow weapons (launcher and sniper) 
pbgun_fireratemedium 0.7 	//The fire-rate in seconds for medium weapons (shotgun)
pbgun_fireratehigh 0.16 	//The fire-rate for fast weapons (marker and guns)
pbgun_jamproblow 30 		//How many shots in average will jam slow weapons (this is based on probability).
pbgun_jamprobhigh 100 		//How many shots in average will jam fast weapons (this is based on probability). 
pbgun_velocity_marker 4000 	//The speed of the pellet shot by this weapon. Be carefull because this value CAN NOT be higher than your current sv_maxvelocity (the default for this is 2000 but my mod sets it to 4000).
pbgun_velocity_pistol 1500 	//Idem.
pbgun_velocity_launcher 1500 	//Idem.
pbgun_velocity_shotgun 1500 	//Idem.
pbgun_velocity_sniper 4000 	//Idem.
pbgun_dispersion 60 		//How much average dispersion (recoil) the weapons have. This doesn't affect the sniper with scope.

//Cosmetic vars
pbgun_color 2 //Color of the paintball 1=Random 2=Team 3=Green/Orange 4=Yellow/Purple
pbgun_glow c //a = paintball glows, b = paintball has trail, c = none
pbgun_sound 1 //Toggles the shooting and hitting sounds
amx_pbmodel 1 //Toggles if players use the Paintball player model
amx_pbmoney 1 //Toggles if players money is stripped

Last edited by RageFace; 06-11-2014 at 13:44.
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