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Veteran Member
Join Date: Nov 2012
Location: Warsaw
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05-09-2014
, 14:54
Re: [TF2] 34+ Players Without Client Crash
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#19
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Quote:
Originally Posted by MasterXykon
Idk if it helps, but I've found the location of 3 errors.
"server_srv.so!CLagCompensationManager::CLagC ompensationManager(char const*) + 0x3f0"
seems to lead to:
"CUtlLinkedList<LagRecord,int,true,int,CUtlFi xedMemory<UtlLinkedListElem_t<LagRecord,int>> >::AllocInternal(bool)"
"server_srv.so!CLagCompensationManager::CLagC ompensationManager(char const*) + 0x4ff"
seems to lead to:
"CUtlLinkedList<LagRecord,int,true,int,CUtlFi xedMemory<UtlLinkedListElem_t<LagRecord,int>> >::AllocInternal(bool)"
"server_srv.so!CLagCompensationManager::Frame UpdatePostEntityThink() + 0x18f"
seems to lead to:
"CUtlLinkedList<LagRecord,int,true,int,CUtlFi xedMemory<UtlLinkedListElem_t<LagRecord,int>> >::InsertAfter(int)"
I also have a question, can I use DHooks with signatures instead of offsets?
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From what i've tried signatures does not seem to work on DHooks
You might need to built sourcemod extension with MM SourceHooks
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