View Single Post
MasterXykon
BANNED
Join Date: Apr 2012
Old 05-09-2014 , 14:51   Re: [TF2] 34+ Players Without Client Crash
Reply With Quote #18

Idk if it helps, but I've found the location of 3 errors.


"server_srv.so!CLagCompensationManager::CLagC ompensationManager(char const*) + 0x3f0"
seems to lead to:
"CUtlLinkedList<LagRecord,int,true,int,CUtlFi xedMemory<UtlLinkedListElem_t<LagRecord,int>> >::AllocInternal(bool)"


"server_srv.so!CLagCompensationManager::CLagC ompensationManager(char const*) + 0x4ff"
seems to lead to:
"CUtlLinkedList<LagRecord,int,true,int,CUtlFi xedMemory<UtlLinkedListElem_t<LagRecord,int>> >::AllocInternal(bool)"


"server_srv.so!CLagCompensationManager::Frame UpdatePostEntityThink() + 0x18f"
seems to lead to:
"CUtlLinkedList<LagRecord,int,true,int,CUtlFi xedMemory<UtlLinkedListElem_t<LagRecord,int>> >::InsertAfter(int)"




I also have a question, can I use DHooks with signatures instead of offsets?
MasterXykon is offline