Quote:
Originally Posted by Powerlord
So... I know I said I wasn't doing anything with FF2 any more, but I made an experimental change to ff2_1st_set_abilities to fix a long-standing bug with the NinjaSpy's rage_maxtrix_attack.
Basically, SourceMod's timers are affected by host_timescale, which provides the slowmo effect. This means that, despite NinjaSpy's ability is set to 2.2 seconds (1 sec is added to the 1.2 sec specified in the config), it actually lasted 11 seconds (2.2 * (1/0.2), where 0.2 is the slo-mo amount).
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This is
not needed, bacause it
was planned as 11 seconds.
UPD. Important!
I suggest add this into event_player_spawn function
Code:
if (CheckRoundState()==1)
CreateTimer(0.1, CheckAlivePlayers);
It means "Check Alive Players when someone respawns when round in progress". Some servers uses respawns with FF2.