Quote:
Originally Posted by Mitchell
This sounds awesome, sorry for only skimming through the gist of this, but this caught my eye.
You can make a stock:
Code:
SetCommandFlags("mp_forcewin", GetCommandFlags("mp_forcewin") & ~FCVAR_CHEAT);
stock ForceTeamWin(team)
{
ServerCommand("mp_forcewin %i", team);
}
0, ends in a draw
2, RED wins
3, BLU wins
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It's not so much that I don't know ways to do it, but doing it elegantly would be much better
Quote:
Originally Posted by Mitchell
I would also like to know how the whole 'preventing round end' and preventing 'player spawning' works that would help me out in my gamemode too.
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There's no preventing round end or preventing player spawning, that'd be something you'd have to make yourself - at least for now, could be a future feature.
Quote:
Originally Posted by Mitchell
holy hell i just went through the gihub, this is amazing.
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Thanks, I'm surprised of the outcome as well. Guess it's because of 2 things:
1. It's not biased towards any particular project, unlike my attempt 2 years ago
and
2. Gotten a lot more experience since then, with all kinds of small projects