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Michaelangel007
Junior Member
Join Date: Oct 2011
Old 04-01-2014 , 02:26   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1278

OK, got this working again on my co-op L4D1 Linux server again (fresh install of version : 1.0.2.8 5134)

I'm updating my post with answers to my questions in case any one else had the same questions as me ...

Q. What is the recommended MetaMod:Source, SourceMod, and L4DToolz versions I should be using please?
A. I'm using (as of April 3, 2014)
* MetaMod:Source version 1.11, File: mmsource-1.11.0-hg909-linux.tgz, Link: http://www.sourcemm.net/snapshots
* SourceMod: 1.5.3, File: sourcemod-1.5.3-linux.tar.gz, Link: http://www.sourcemod.net/downloads.php
* L4DToolz 1.0.0.9f, File: l4dtoolz(L4D1)-1.0.0.9f.zip, Link: https://forums.alliedmods.net/showth...t=93600&page=1

Q. Do we need to append ".so" to the filename in l4dtoolz.vdf?
A. No.

Q. Do we still need updated signatures for L4D1 Linux?
A. No, addons/l4dtoolz/gamedata/ is not needed anymore to load the plugin.
HOWEVER, you may need signatures and additional plugins to move a player from spectator (idle) to the survivor team.

Q. What are your .vdf files for metamod, l4dtoolz, and sourcemod?
A. Double check ALL your file paths in your .vdf files. I used relative pathnames in all my .vdf files.

File: addons/metamod.vdf
Code:
"Plugin"
{
	"file"	"../left4dead/addons/metamod/bin/server"
}
File: addons/metamod/l4dtoolz.vdf
Code:
"Metamod Plugin"
{
	"alias"		"l4dtoolz"
	"file"		"../left4dead/addons/l4dtoolz/l4dtoolz_mm"
}
File: addons/metamod/sourcemod.vdf
Code:
"Metamod Plugin"
{
	"alias"		"sourcemod"
	"file"		"../left4dead/addons/sourcemod/bin/sourcemod_mm"
}
Q. How do I tell if the plugin loaded?
A. From the console while connected to your server
Code:
   meta list
You should see something like this
Code:
Listing 4 plugins:
  [01] L4DToolZ (1.0.0.9f) by Ivailosp
  [02] SourceMod (1.5.3) by AlliedModders LLC
  [03] SDK Tools (1.5.3) by AlliedModders LLC
  [04] SDK Hooks (1.5.3) by AlliedModders LLC
Q. What are the commands I need in cfg/server.cfg?
A. I'm using
Code:
// L4DToolz
  sv_allow_lobby_connect_only 0
  sv_maxplayers               16
  sv_force_unreserved         1
  sv_removehumanlimit         1
Q. Is "sv_removehumanlimit" still needed?
A. I don't believe so, but this needs to be verified.

THANK-YOU this plugin ivailosp and the support all through the years!

Last edited by Michaelangel007; 04-03-2014 at 12:49. Reason: Updated questions & answers, formatting
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