Quote:
Originally Posted by Wliu
Yes, you can. Search 3.0 or 3.1 (forget which) in the code and you should find it eventually.
I say "it should" because I don't have a Debian-based test server (I did, but it was eating up too much memory on my laptop), but I'm pretty sure BBG's test server runs on Ubuntu, and that works ![Razz](images/smilies/tongue.gif) .
Anyway, I've managed to pinpoint the Easter Abilities crash to one line. I think.
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yeah thx for the info
talking about the code i found this on sp:
if(BossCrits)
{
Format(attributes, sizeof(attributes), "68 ; 2.0 ; 2 ; 3.0 ; 259 ; 1.0 ; %s", attributes);
//68: +2 cap rate
//2: x3 damage
//259: Mantreads effect (broken)
}
else
{
Format(attributes, sizeof(attributes), "68 ; 2.0 ; 2 ; 3 ; 259 ; 1.0 ; 15 ; 1 ; %s", attributes);
//68: +2 cap rate
//2: x3 damage
//259: Mantreads effect (broken)
//15: No crits
}
}
else
{
if(BossCrits)
{
attributes="68 ; 2.0 ; 2 ; 3 ; 259 ; 1.0";
//68: +2 cap rate
//2: x3 damage
//259: Mantreads effect (broken)
}
else
{
attributes="68 ; 2.0 ; 2 ; 3 ; 259 ; 1.0 ; 15 ; 1";
//68: +2 cap rate
//2: x3 damage
//259: Mantreads effect (broken)
//15: No crits
}
}
i apply on that part and compile to get workin?
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