View Single Post
xerox_i_
Member
Join Date: Mar 2013
Old 03-04-2014 , 06:07   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #236

Quote:
Originally Posted by Wliu View Post
Yes, you can. Search 3.0 or 3.1 (forget which) in the code and you should find it eventually.

I say "it should" because I don't have a Debian-based test server (I did, but it was eating up too much memory on my laptop), but I'm pretty sure BBG's test server runs on Ubuntu, and that works .

Anyway, I've managed to pinpoint the Easter Abilities crash to one line. I think.
yeah thx for the info

talking about the code i found this on sp:

if(BossCrits)
{
Format(attributes, sizeof(attributes), "68 ; 2.0 ; 2 ; 3.0 ; 259 ; 1.0 ; %s", attributes);
//68: +2 cap rate
//2: x3 damage
//259: Mantreads effect (broken)
}
else
{
Format(attributes, sizeof(attributes), "68 ; 2.0 ; 2 ; 3 ; 259 ; 1.0 ; 15 ; 1 ; %s", attributes);
//68: +2 cap rate
//2: x3 damage
//259: Mantreads effect (broken)
//15: No crits
}
}
else
{
if(BossCrits)
{
attributes="68 ; 2.0 ; 2 ; 3 ; 259 ; 1.0";
//68: +2 cap rate
//2: x3 damage
//259: Mantreads effect (broken)
}
else
{
attributes="68 ; 2.0 ; 2 ; 3 ; 259 ; 1.0 ; 15 ; 1";
//68: +2 cap rate
//2: x3 damage
//259: Mantreads effect (broken)
//15: No crits
}
}

i apply on that part and compile to get workin?
__________________
~SirXeroX

-BPC Gaming!

Last edited by xerox_i_; 03-04-2014 at 06:08.
xerox_i_ is offline