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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
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apocalyptic
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Join Date: Feb 2013
Location: China
01-29-2014 , 22:44 Re: [CS:GO] Deathmatch Goes Advanced (v0.1-beta, 2014-01-19)
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Quote:
Originally Posted by
Kovy
On another note, is it possible to somehow remove the radar in CS:GO?
try this:
SetEntProp(client, Prop_Send, "m_iHideHUD", 1 << 12)
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