Thread: [FF2] Boss Heisenberg
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thecooldude498
Junior Member
Join Date: Sep 2012
Old 01-17-2014 , 15:50   Re: Boss Heisenberg
Reply With Quote #6

Quote:
Originally Posted by BBG_Theory View Post
OK I got the config all fixed and get all the files, but what is weird is I see the model OK in model viewer, but is invisible ingame


++note I redid all the sounds because they were all to low in volume, so this config represents that change

Code:
"character"
{
 "name"     "Heisenberg"
 "class"     "5"  
 "team" "2"
 "model"  "models/freak_fortress_2/heisenberg/heisenbergv2.mdl"
 "ragedist"    "420"
 
 "sound_block_vo"  "1"
 
 "description_en" "Heisenberg:\nAll hale to the king!\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (kinda low stun + rage revolver): taunt when the Rage Meter is full."
 
 "weapon1"
 {
  "name"    "tf_weapon_knife"
  "index"    "638"
 } 
 "ability1"
 {
  "name" "charge_weightdown"
  "arg0" "3"
  "plugin_name" "default_abilities"
 }
 "ability2"
 {
  "name" "charge_bravejump"
  "arg0" "1"
  "arg1" "1.5"
  "arg2" "5"
  "plugin_name" "default_abilities"
 }
 "ability3"
 {
  "name" "rage_stun"
  "arg1" "5.0"
  "plugin_name" "default_abilities"
 }
 "ability4"
 {
  "name" "rage_stunsg"
  "arg1" "7.0"
  "plugin_name" "default_abilities"
 }
 "ability5"
 {
  "name" "special_dropprop"
  "arg1" "models/items/currencypack_large.mdl"
  "arg3" "1"
  "plugin_name" "ff2_1st_set_abilities"
 }
 "ability6"
 {
  "name" "rage_new_weapon"
  "arg0" "0"
  "arg1" "tf_weapon_revolver"
  "arg2" "460"
  "arg3" "2 ; 0.6 ; 6 ; 5.0"
  "arg4" "0"
  "arg5" "5"
  "arg6" "1"
  "plugin_name" "special_noanims"
 } 
 "sound_begin"
 {
  "1" "freak_fortress_2/heisenberg/say_my_name_start.mp3"
  "2" "freak_fortress_2/heisenberg/you_all_start.mp3"
  "3" "freak_fortress_2/heisenberg/Insane_laghe_start.mp3"
 } 
 "sound_kspree"
 {
  "1" "freak_fortress_2/heisenberg/Tread_Lightly_spree.mp3"
 }
 "sound_win"
 {
  "1" "freak_fortress_2/heisenberg/knocks_win.mp3"
 }
 "sound_death"
 {
  "1" "freak_fortress_2/heisenberg/insane_die.mp3"
 }
 "sound_ability"
 {
  "1"  "freak_fortress_2/heisenberg/not_meth_rage.mp3"
 }
 "sound_lastman"
 {
  "1"  "freak_fortress_2/heisenberg/danger_last.mp3"
 }
 "sound_kill"
 {
  "1" "freak_fortress_2/heisenberg/i_am_the_cook_toy_kill.mp3"
 }
 "sound_precache"
 {
  "1" "freak_fortress_2/heisenberg/bgm.mp3"
  "2" "freak_fortress_2/heisenberg/bgm_repeat.mp3"
 }
 "sound_bgm"
 {
  "path1" "freak_fortress_2/heisenberg/bgm.mp3"
  "time1" "151"
  "path2" "freak_fortress_2/heisenberg/bgm_repeat.mp3"
  "time2" "159"
 }
 "mod_download"
 {
  "1" "models/freak_fortress_2/heisenberg/heisenbergv2"
 }
 "mod_precache"
 {
  "1" "models/items/currencypack_large.mdl"
 }
 "mat_download"
 {
  "1" "materials/freak_fortress_2/heisenberg/vmedic_red_invun_player"
  "2" "materials/freak_fortress_2/heisenberg/vmedic_red_player"
  "3" "materials/freak_fortress_2/heisenberg/spy_gang_cap"
  "4" "materials/freak_fortress_2/heisenberg/vmedic_blue_invun_player"
  "5" "materials/freak_fortress_2/heisenberg/vmedic_blue_player"
 }
 "download"
 { 
  "1" "sound/freak_fortress_2/heisenberg/bgm.mp3"
  "2" "sound/freak_fortress_2/heisenberg/bgm_repeat.mp3"
  "3" "sound/freak_fortress_2/heisenberg/i_am_the_cook_toy_kill.mp3"
  "4" "sound/freak_fortress_2/heisenberg/danger_last.mp3"
  "5" "sound/freak_fortress_2/heisenberg/not_meth_rage.mp3"
  "6" "sound/freak_fortress_2/heisenberg/insane_die.mp3"
  "7" "sound/freak_fortress_2/heisenberg/knocks_win.mp3"
  "8" "sound/freak_fortress_2/heisenberg/Tread_Lightly_spree.mp3"
  "9" "sound/freak_fortress_2/heisenberg/say_my_name_start.mp3"
  "10" "sound/freak_fortress_2/heisenberg/you_all_start.mp3"
  "11" "sound/freak_fortress_2/heisenberg/Insane_laghe_start.mp3"
  "12" "materials/freak_fortress_2/heisenberg/vmedic_head.vtf" 
  "13" "materials/freak_fortress_2/heisenberg/vmedic_head_blue.vmt"
  "14" "materials/freak_fortress_2/heisenberg/vmedic_head_red.vmt"
  "15" "materials/freak_fortress_2/heisenberg/vmedic_mouth.vmt"
  "16" "materials/freak_fortress_2/heisenberg/vmedic_normal_player.vtf"
  "17" "models/freak_fortress_2/heisenberg/heisenbergv2.phy"
//  "18" "models/freak_fortress_2/heisenberg/heisenbergv2.mdl.dep"  
 }
}
Is "models/items/currencypack_large.mdl" and ingame existing model?
#1 sorry last time i checked it was working fine in game for the model, with model manager
#2 thanks for fixing the cfg as my server is not currently working properly/ i am not on my computer atm
#3 sorry for any problems as i couldn't test it while making the boss, tried my best and i didn't know for sure if they was to loud so i lowered them as they was to loud to me at 50% volume, i'll add the fix tomorrow.
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