Quote:
Originally Posted by BBG_Theory
OK I got the config all fixed and get all the files, but what is weird is I see the model OK in model viewer, but is invisible ingame
++note I redid all the sounds because they were all to low in volume, so this config represents that change
Code:
"character"
{
"name" "Heisenberg"
"class" "5"
"team" "2"
"model" "models/freak_fortress_2/heisenberg/heisenbergv2.mdl"
"ragedist" "420"
"sound_block_vo" "1"
"description_en" "Heisenberg:\nAll hale to the king!\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (kinda low stun + rage revolver): taunt when the Rage Meter is full."
"weapon1"
{
"name" "tf_weapon_knife"
"index" "638"
}
"ability1"
{
"name" "charge_weightdown"
"arg0" "3"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "charge_bravejump"
"arg0" "1"
"arg1" "1.5"
"arg2" "5"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "rage_stun"
"arg1" "5.0"
"plugin_name" "default_abilities"
}
"ability4"
{
"name" "rage_stunsg"
"arg1" "7.0"
"plugin_name" "default_abilities"
}
"ability5"
{
"name" "special_dropprop"
"arg1" "models/items/currencypack_large.mdl"
"arg3" "1"
"plugin_name" "ff2_1st_set_abilities"
}
"ability6"
{
"name" "rage_new_weapon"
"arg0" "0"
"arg1" "tf_weapon_revolver"
"arg2" "460"
"arg3" "2 ; 0.6 ; 6 ; 5.0"
"arg4" "0"
"arg5" "5"
"arg6" "1"
"plugin_name" "special_noanims"
}
"sound_begin"
{
"1" "freak_fortress_2/heisenberg/say_my_name_start.mp3"
"2" "freak_fortress_2/heisenberg/you_all_start.mp3"
"3" "freak_fortress_2/heisenberg/Insane_laghe_start.mp3"
}
"sound_kspree"
{
"1" "freak_fortress_2/heisenberg/Tread_Lightly_spree.mp3"
}
"sound_win"
{
"1" "freak_fortress_2/heisenberg/knocks_win.mp3"
}
"sound_death"
{
"1" "freak_fortress_2/heisenberg/insane_die.mp3"
}
"sound_ability"
{
"1" "freak_fortress_2/heisenberg/not_meth_rage.mp3"
}
"sound_lastman"
{
"1" "freak_fortress_2/heisenberg/danger_last.mp3"
}
"sound_kill"
{
"1" "freak_fortress_2/heisenberg/i_am_the_cook_toy_kill.mp3"
}
"sound_precache"
{
"1" "freak_fortress_2/heisenberg/bgm.mp3"
"2" "freak_fortress_2/heisenberg/bgm_repeat.mp3"
}
"sound_bgm"
{
"path1" "freak_fortress_2/heisenberg/bgm.mp3"
"time1" "151"
"path2" "freak_fortress_2/heisenberg/bgm_repeat.mp3"
"time2" "159"
}
"mod_download"
{
"1" "models/freak_fortress_2/heisenberg/heisenbergv2"
}
"mod_precache"
{
"1" "models/items/currencypack_large.mdl"
}
"mat_download"
{
"1" "materials/freak_fortress_2/heisenberg/vmedic_red_invun_player"
"2" "materials/freak_fortress_2/heisenberg/vmedic_red_player"
"3" "materials/freak_fortress_2/heisenberg/spy_gang_cap"
"4" "materials/freak_fortress_2/heisenberg/vmedic_blue_invun_player"
"5" "materials/freak_fortress_2/heisenberg/vmedic_blue_player"
}
"download"
{
"1" "sound/freak_fortress_2/heisenberg/bgm.mp3"
"2" "sound/freak_fortress_2/heisenberg/bgm_repeat.mp3"
"3" "sound/freak_fortress_2/heisenberg/i_am_the_cook_toy_kill.mp3"
"4" "sound/freak_fortress_2/heisenberg/danger_last.mp3"
"5" "sound/freak_fortress_2/heisenberg/not_meth_rage.mp3"
"6" "sound/freak_fortress_2/heisenberg/insane_die.mp3"
"7" "sound/freak_fortress_2/heisenberg/knocks_win.mp3"
"8" "sound/freak_fortress_2/heisenberg/Tread_Lightly_spree.mp3"
"9" "sound/freak_fortress_2/heisenberg/say_my_name_start.mp3"
"10" "sound/freak_fortress_2/heisenberg/you_all_start.mp3"
"11" "sound/freak_fortress_2/heisenberg/Insane_laghe_start.mp3"
"12" "materials/freak_fortress_2/heisenberg/vmedic_head.vtf"
"13" "materials/freak_fortress_2/heisenberg/vmedic_head_blue.vmt"
"14" "materials/freak_fortress_2/heisenberg/vmedic_head_red.vmt"
"15" "materials/freak_fortress_2/heisenberg/vmedic_mouth.vmt"
"16" "materials/freak_fortress_2/heisenberg/vmedic_normal_player.vtf"
"17" "models/freak_fortress_2/heisenberg/heisenbergv2.phy"
// "18" "models/freak_fortress_2/heisenberg/heisenbergv2.mdl.dep"
}
}
Is "models/items/currencypack_large.mdl" and ingame existing model?
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#1 sorry last time i checked it was working fine in game for the model, with model manager
#2 thanks for fixing the cfg as my server is not currently working properly/ i am not on my computer atm
#3 sorry for any problems as i couldn't test it while making the boss, tried my best and i didn't know for sure if they was to loud so i lowered them as they was to loud to me at 50% volume, i'll add the fix tomorrow.
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