Thread: [Release] NadeSkins
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Carnifexe
Member
Join Date: Nov 2004
Old 12-19-2013 , 09:57   Re: NadeSkins
Reply With Quote #12

Any possibility to add sounds to the skins ?
Like
if model = picesofpoo
{
EmitSoundToClient(client, "music/poo.mp3");
}
else
{
dont play a new sound
}

also it will be perfect if you add something like

HookEvent("weapon_fire", eventWeaponFire);
HookEvent("hegrenade_detonate", eventHeDetonate);

public Action:eventWeaponFire(Handle:event, const String:name[], bool:dontBroadcast)
{ }
public Action:eventHeDetonate(Handle:event, const String:name[], bool:dontBroadcast)
{}

also like this but only a check wich model you used

also like this in combile with ours
Code:
import es

def load():
	es.doblock('corelib/noisy_on') 
	download()

def unload():
    	    es.doblock('corelib/noisy_off')

def download():
      		es.stringtable("downloadables", "sound/holy_grenade/throw1.wav")
      		es.stringtable("downloadables", "sound/holy_grenade/explode4.wav")

def weapon_fire(ev):
	if ev["weapon"] == "hegrenade":
            es.cexec_all("play holy_grenade/throw1.wav")

def es_map_start(ev):
    	    download()

def hegrenade_detonate(ev):
         	es.cexec_all("play holy_grenade/explode4.wav")
i beg you for this

Last edited by Carnifexe; 12-19-2013 at 10:30.
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