For reference, the giant blackbox soldier is defined like this
Code:
T_TFBot_Giant_Soldier_RocketShotgun // Health regen on hit
{
Class Soldier
ClassIcon soldier_blackbox_giant
Name "Giant Black Box Soldier"
Health 4200
Item "The Black Box"
Skill Expert
Attributes MiniBoss
WeaponRestrictions PrimaryOnly
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Black Box"
"damage bonus" 0.45
"fire rate bonus" 0.001
"clip size upgrade atomic" 0
"faster reload rate" 1.6
"blast radius increased" 1.25
//"Projectile speed increased" 0.4
"projectile spread angle penalty" 4
"heal on hit for rapidfire" 1000
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"override footstep sound set" 3
"Projectile speed increased" 0.9
}
}
The regular blackbox soldier is defined like this:
Code:
T_TFBot_Soldier_RocketShotgun
{
Class Soldier
ClassIcon soldier_blackbox
Item "The Black Box"
Name "Black Box Soldier"
Skill Normal
WeaponRestrictions PrimaryOnly
Attributes HoldFireUntilFullReload
ItemAttributes
{
ItemName "The Black Box"
"damage bonus" 0.33
"fire rate bonus" 0.001
"clip size upgrade atomic" 0
"faster reload rate" 0.9
"blast radius increased" 1.25
//"Projectile speed increased" 0.4
"projectile spread angle penalty" 2
"heal on hit for rapidfire" 60
}
}
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