Scout - The Flying Guillotine: Deals 60 percent less damage.Spy - Your Eternal Reward: Does not kill silently. - The Wagna Prick: Does not kill silently. - The Spycicle: Banned due to serious glitch. Doesn't melt when spy is attacked by pyro, yet still prevents ignition. Fix incoming. - The Deadringer: Banned due to feign death causing serious issues with the plugin. Fix incoming. - All Invisiwatches: cloak limited to 80% of max.Heavy - The KGB: Deals 25% less damage. - Fists of Steel: Deals 15% less damage and incurs a -30 speed penalty. - Eviction Notice: Incurs a -30 speed penalty. - The Holiday Punch: Incurs a -40 speed penalty. - Warrior's Spirit: Deals 15% less damage and incurs a -40 speed penalty. - Buffalo Steak: Does not increase speed.
- The Flying Guillotine: Deals 60 percent less damage.
- Your Eternal Reward: Does not kill silently. - The Wagna Prick: Does not kill silently. - The Spycicle: Banned due to serious glitch. Doesn't melt when spy is attacked by pyro, yet still prevents ignition. Fix incoming. - The Deadringer: Banned due to feign death causing serious issues with the plugin. Fix incoming. - All Invisiwatches: cloak limited to 80% of max.
- The KGB: Deals 25% less damage. - Fists of Steel: Deals 15% less damage and incurs a -30 speed penalty. - Eviction Notice: Incurs a -30 speed penalty. - The Holiday Punch: Incurs a -40 speed penalty. - Warrior's Spirit: Deals 15% less damage and incurs a -40 speed penalty. - Buffalo Steak: Does not increase speed.
Soldier - The Half-Zatoichi: Deals 25% less damage. - All Rocket Launchers: Gains +2 rocket ammo on kill.Demo - The Half-Zatoichi: Deals 25% less damage. - All pipe launchers: Gain +2 pipe ammo on kill.Sniper: - All Sniper Rifles: Gain +5 rifle ammo on kill. - Sniper Rifle: Grants +15 percent headshot damage, +25 health on kill and user cannot flinch while aiming. - The Huntsman: On hit, causes enemies to bleed for 7 seconds. Gain +2 arrow ammo on kill. - Machina: On hit, causes enemies to ignite with fire. - Hitman's Heatmaker: On hit, causes enemies to be marked for death. - Bazaar Bargain: Grants +25 charge rate on kill. - Sydney Sleeper: Causes jarated enemies to be slowed by -40 movement speed for duration of jarate. - Jarate: Causes jarated enemies to be slowed by -40 movement speed for duration of jarate. - All SMGs: Never have to reload. Can continuously fire till no ammo is left.Medic: - All Syringe Guns: Never have to reload. Can continuously fire till no ammo is left. - All Mediguns: Charge much quicker, and overheal degrades very slowly. Uber does not last as long.Pyro: - All Flamethrowers: Gains +15 ammo on kill. - All Flamethrowers: Capped at 100 ammo. Going above 100 flamethrower ammo causes ammo count to degrade by -10 per a second till 100 ammo is left. - All Flamethrowers: Airblasts costs 50 percent less.Engineer: - Minisentry: When built, starts with 60 ammo. Slowly decays to 0, where it self-destructs. - Normal Sentry: When built, starts with 60 ammo. Slowly decays to 20. Cannot be upgraded. - Dispenser: Does not dispense ammo or health. Functions as a barricade with 250 health.
- The Half-Zatoichi: Deals 25% less damage. - All Rocket Launchers: Gains +2 rocket ammo on kill.
- The Half-Zatoichi: Deals 25% less damage. - All pipe launchers: Gain +2 pipe ammo on kill.
- All Sniper Rifles: Gain +5 rifle ammo on kill. - Sniper Rifle: Grants +15 percent headshot damage, +25 health on kill and user cannot flinch while aiming. - The Huntsman: On hit, causes enemies to bleed for 7 seconds. Gain +2 arrow ammo on kill. - Machina: On hit, causes enemies to ignite with fire. - Hitman's Heatmaker: On hit, causes enemies to be marked for death. - Bazaar Bargain: Grants +25 charge rate on kill. - Sydney Sleeper: Causes jarated enemies to be slowed by -40 movement speed for duration of jarate. - Jarate: Causes jarated enemies to be slowed by -40 movement speed for duration of jarate. - All SMGs: Never have to reload. Can continuously fire till no ammo is left.
- All Syringe Guns: Never have to reload. Can continuously fire till no ammo is left. - All Mediguns: Charge much quicker, and overheal degrades very slowly. Uber does not last as long.
- All Flamethrowers: Gains +15 ammo on kill. - All Flamethrowers: Capped at 100 ammo. Going above 100 flamethrower ammo causes ammo count to degrade by -10 per a second till 100 ammo is left. - All Flamethrowers: Airblasts costs 50 percent less.
- Minisentry: When built, starts with 60 ammo. Slowly decays to 0, where it self-destructs. - Normal Sentry: When built, starts with 60 ammo. Slowly decays to 20. Cannot be upgraded. - Dispenser: Does not dispense ammo or health. Functions as a barricade with 250 health.