View Single Post
ktm
Member
Join Date: Aug 2012
Old 12-01-2013 , 17:59   Re: [TF2] Zombie Fortress Redux - [v1.0]
Reply With Quote #2

Weapon Changes:

Zombie Weapon Changes:
Scout
- The Flying Guillotine: Deals 60 percent less damage.
Spy
- Your Eternal Reward: Does not kill silently.
- The Wagna Prick: Does not kill silently.
- The Spycicle: Banned due to serious glitch. Doesn't melt when spy is attacked by pyro, yet still prevents ignition. Fix incoming.
- The Deadringer: Banned due to feign death causing serious issues with the plugin. Fix incoming.
- All Invisiwatches: cloak limited to 80% of max.
Heavy
- The KGB: Deals 25% less damage.
- Fists of Steel: Deals 15% less damage and incurs a -30 speed penalty.
- Eviction Notice: Incurs a -30 speed penalty.
- The Holiday Punch: Incurs a -40 speed penalty.
- Warrior's Spirit: Deals 15% less damage and incurs a -40 speed penalty.
- Buffalo Steak: Does not increase speed.
Survivor Weapon Changes:
Soldier
- The Half-Zatoichi: Deals 25% less damage.
- All Rocket Launchers: Gains +2 rocket ammo on kill.
Demo
- The Half-Zatoichi: Deals 25% less damage.
- All pipe launchers: Gain +2 pipe ammo on kill.
Sniper:
- All Sniper Rifles: Gain +5 rifle ammo on kill.
- Sniper Rifle: Grants +15 percent headshot damage, +25 health on kill and user cannot flinch while aiming.
- The Huntsman: On hit, causes enemies to bleed for 7 seconds. Gain +2 arrow ammo on kill.
- Machina: On hit, causes enemies to ignite with fire.
- Hitman's Heatmaker: On hit, causes enemies to be marked for death.
- Bazaar Bargain: Grants +25 charge rate on kill.
- Sydney Sleeper: Causes jarated enemies to be slowed by -40 movement speed for duration of jarate.
- Jarate: Causes jarated enemies to be slowed by -40 movement speed for duration of jarate.
- All SMGs: Never have to reload. Can continuously fire till no ammo is left.
Medic:
- All Syringe Guns: Never have to reload. Can continuously fire till no ammo is left.
- All Mediguns: Charge much quicker, and overheal degrades very slowly. Uber does not last as long.
Pyro:
- All Flamethrowers: Gains +15 ammo on kill.
- All Flamethrowers: Capped at 100 ammo. Going above 100 flamethrower ammo causes ammo count to degrade by -10 per a second till 100 ammo is left.
- All Flamethrowers: Airblasts costs 50 percent less.
Engineer:
- Minisentry: When built, starts with 60 ammo. Slowly decays to 0, where it self-destructs.
- Normal Sentry: When built, starts with 60 ammo. Slowly decays to 20. Cannot be upgraded.
- Dispenser: Does not dispense ammo or health. Functions as a barricade with 250 health.
__________________
My Plugins:
Zombie Fortress Redux

Last edited by ktm; 12-17-2013 at 16:42.
ktm is offline