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Using the nav data to spawn a "ghost"
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Remy Lebeau
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Join Date: Dec 2009
Location: Sydney, Australia
10-22-2013 , 00:21 Re: Using the nav data to spawn a "ghost"
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Quote:
Originally Posted by
necavi
Just use an entity already in the game, there should be a few CS:S ones that can follow the nav (hostages are usually popular for that).
How do I go about finding out what they are / how to interact with them?
Remy Lebeau
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