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clad
Senior Member
Join Date: Oct 2006
Old 09-24-2013 , 18:02   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
Reply With Quote #40

Quote:
Originally Posted by Chaosxk View Post
Do you have a navigation mesh for your map? (nav_generate)



Does this happen with the original horseman plugin?
I have the same issue and i created the nav file also.

I noticed this in the console on a map change.
Code:
L 09/24/2013 - 16:42:40: [SM] Native "KillTimer" reported: Invalid timer handle 19000ba (error 1)
L 09/24/2013 - 16:42:40: [SM] Displaying call stack trace for plugin "bossspawner.smx":
L 09/24/2013 - 16:42:40: [SM]   [0]  Line 552, bossspawner.sp::ClearTimer()
L 09/24/2013 - 16:42:40: [SM]   [1]  Line 170, bossspawner.sp::cvarChange()
Attempted to create unknown entity type ai_network_build_helper!
Late precache of models/player.mdl
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