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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 08-16-2013 , 23:42   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #518

NEW VERSION!

Deathmatch 2.0

THINGS-TO-DO
  1. Add in the ability to receive grenade after successful kill
THINGS-TO-NOTE
  • You may enable replenish ammo again and remove sv_infinite_ammo 2
  • No longer have unlimited grenades (caused by sv_infinite_ammo 2)
  • Consider disabling "remove_weapons" in deathmatch.ini for added CPU gain and adding this to your gamemode_*gamemodehere*_server.cfg
    Code:
    mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
    mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
    mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
    mp_death_drop_defuser 0
CHANGELOG

2.0.0 -
1.5.5 -
  • Allow ammoCounts are increased by 30, finally fixed the problem with fiveseven and p90. Big thank you to Dr!fter! & DoomHammer69

1.5.4 -
  • Improved CPU usage and timer check, so far so good
  • Fixed issue with MAC-10 not getting ammo (muh bad)
  • I suggest looking at the things-to-note

1.5.3 -
  • Fixed ammoCounts to be more appropriate with actual shooting allotments

1.5.2 -
  • Fixed issues with M4A1-S & USP-S not receiving ammo replenishes
  • Decreased CPU usage by 10% overall
  • Increased entity pickup time without raising CPU usage
1.5.1 -
  • Added M4A1-S & USP-S
  • Fixed issues with menu selection
  • Increased array size for strings over 20
  • Increased menu array size and weapon array size
  • Changed deathmatch.ini to reflect added weapons
CREDITS
Snip3rUK - creating this plugin
Dr!fter - for helping in solving issues
DoomHammer69 - for beta testing and correcting my spanish
Attached Files
File Type: ini deathmatch.ini (3.0 KB, 1125 views)
File Type: sp Get Plugin or Get Source (deathmatch.sp - 1576 views - 67.7 KB)
File Type: smx deathmatch.smx (34.0 KB, 714 views)
__________________

Last edited by Maxximou5; 08-17-2014 at 06:56. Reason: release 2.0.0
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