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BAILOPAN
Join Date: Jan 2004
Old 08-08-2013 , 12:46   New JIT in SourceMod 1.6
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Hi all,

I've just checked in a rewrite of the SourcePawn JIT (bug 5827), the piece that is responsible for running plugin code. It is mostly to reduce the complexity of the JIT so I can play with new optimizations and not be totally confused about what's going on.

It should work exactly the same as before, except in 3,800 fewer lines of code. However, if you're running SourceMod 1.6 nightlies and get new crashes, please let me know.
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