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Jakesterdog123
Senior Member
Join Date: Oct 2012
Location: California
Old 08-03-2013 , 23:49   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #856

HEY FLAMINSARGE I HAD AN IDEA???

What if you rewrite the plugin entirely...
stay with me on this...

and change the model system...

Let's have a (mysql???) global database for custom models hosted on sourcemods or something and players can access the database through an interface in-game and pick out custom models... maybe even a SEARCH plugin could be created to search through the databse in game :O and incorporate it into the menu system!

Sounds like a cool idea, right? Kinda like steam workshop! HEY MAYBE WE COULD USE STEAM WORKSHOP!!!

WHAT IF THAT'S OUR DATABASE! MAYBE WE CAN CREATE A CATEGORY IN STEAM WORKSHOP FOR TF2 CALLED CUSTOM MODELS! MAYBE USE GMOD'S SECTION???? SOMETHING LIKE THAT????

WHAT DO YOU THINK!!!!

Maybe you could incorporate some workshop API and that would allow for the plugin to access the workshop databse and pick out files...

Why don't we incorporate the addons pack system and then we wouldn't need to keep adding files to sm_downloader.smx everytime we add models :/

We can keep the current plugin for custom hosted, but maybe a totally seperate plugin for what I was talking about before.
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Last edited by Jakesterdog123; 08-03-2013 at 23:53.
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