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Jakesterdog123
Senior Member
Join Date: Oct 2012
Location: California
Old 08-02-2013 , 19:58   Re: [TF2] Model Manager 1.0.3 (07/30/2013)
Reply With Quote #851

Quote:
Originally Posted by joggylol View Post
Which parts do I edit out and how much would be good?
Using Notepad, Notepad++, or whatever text editor you use to edit stuff,

1) find (ctrl + f) the phrase 256
2) now read around that 256 to make sure u get what it says...
3) Now change 256 to some other number... I feel like 350-400 would suffice

here is the line of code scratch what i said eariler just copy and paste this into ur tf2_modelmanager.sp
in scripting folder (download that file from the main page of this plugin if u dont have it already)

Replace:
Code:
// ---- Items management -----------------------------------------------------------
#define MAX_ITEMS				256
#define MAX_SLOTS				1
#define MAX_LENGTH				256
With:
Code:
// ---- Items management -----------------------------------------------------------
#define MAX_ITEMS				350
#define MAX_SLOTS				1
#define MAX_LENGTH				350
Now use the compile.exe included within the scripting folder of the addons/sourcemod/ directory
and once it is completed, move into the scripting/compiled folder and copy the tf2_modelmanager.smx within it
to ur plugins folder replacing the old once...
keep in mind that after FlaminSarge updates the plugin, whether he increases the limit or not, it will change the number again
save that file or just re-edit it again and compile with every update....

This might cause the plugin to malfunction/crash
But depends on the number you input
Try to keep it within the range of your total model's quantity amount
If you have less than 350, that should be fine
If it's more than 350, increase the number to your TOTAL'S #
So everytime you add another model, increase that number...

//Example//
If you currently have 350, but you added another model, change it to 351
________________________

Edit: YOU KNOW WHAT THOUGH?
IT WOULD JUST BE BEST TO REMOVE SOME OF YOUR MODELS AND KEEP THEM IN FOLDERS

LABEL THEM...

//EXAMPLE//
Ponies
Saxton Hale
Freak Fortress
Funny Models
Misc
------------

Use different ones at different times


You can also ask FlaminSarge nicely to combine the per map cvar plugin:
https://forums.alliedmods.net/showthread.php?p=623728

and that would allow you to choose the folders you want to use per map
with added cvars that Flaminsarge could add in

or you can do it yourself if you know how :/
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Last edited by Jakesterdog123; 08-02-2013 at 20:13.
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